Friday, April 12, 2013

So, why aren’t we all augmenting reality yet?!


Hello again beloved readers! So far, we’ve been showing you just how awesome AR is and the amazing augmented future to come. But as with everything, it’s not all sunshine and rainbows. There are some significant hurdles for AR, and today we’ll discuss a couple of the most problematic technological aspects. But, we will also talk about how these challenges can be overcome!

The very first question to ask about AR is, do we have the technology to implement it? Despite the seemingly unstoppable advancement of technology, there are still some capabilities that AR needs that we just haven’t figured out how to develop yet.

First up, miniaturization. Let’s take a look at Google Glass again.



So…does that look sexy? Never mind sexy, will it keep people from pointing and laughing? Google has done its absolute best to make Glass as unobtrusive as possible, but you see the results. I don’t know about the rest of you, but I’m willing to bet if this is the best Google can do, there probably isn’t anyone out there who can do better.

Now here’s the good news. There’s this thing called Moore’s Law, which predicts that the number of transistors you can cram onto a chip will double roughly every two years.* We’ve all seen this action – every year computers get faster and smaller. So someday, Google Glass will probably look just like another pair of glasses.

Miniaturization for cosmetic purposes is one thing. Actual performance requirements are another. For example, let’s say you are on the main strip in Las Vegas, looking around you 360 degrees. Right now, the hardware, software, nor communication protocols exist that can deliver the sheer richness of data that would provide a truly immersive AR experience. Think of how much computational work it would require – sensing the environment around you, figuring out exactly where in the world you are, analyzing the sensor inputs, identifying salient physical features, sending a request to a database (perhaps multiple ones!) to lookup and retrieve the relevant information, receiving the data, and finally displaying it on your screen. It is not a trivial process! But again, it’s not all gloom and doom. The technology might not be there yet to get the optimal experience. But future devices and apps can just be selective in the functionality they provide, so that you get the augmented reality filled with information that is most important to you.

*(As an aside, you may be thinking that I am full of crap – computers 2 years ago were definitely not twice as slow. This is because doubling transistors doesn’t necessarily mean double performance, and that is another Pandora’s Box of mind-numbing technological mumbo-jumbo you don’t want to get into).

Now let’s examine the human/machine interface. Earlier, we showed you an even more futuristic alternative to Google Glass, which is a contact lens that would essentially serve the same function.



To do this, we’re going to need a display material that approximates the flexible nature of a contact lens. On the bright side, this is something that people have been looking into for a long time, all the way back to 1974 at Xerox PARC. Sounds fantastic…except after nearly 40 years the most advanced TVs and smartphones still don’t have flexible displays yet. There is very little doubt that we will be getting flexible displays in the near future – every major TV and smartphone manufacturer is trying to be first to market with this technology. The other problem is related to the first problem I mentioned above, and that is the necessity of cramming a gazillion display transistors into something the size of a contact lens. There’s also the teensy weensy problem of transistors radiating heat, as my lap (and privates) could attest to back in the day when I had a 7-lb behemoth of a laptop. Imagine that on your eyes…we are going to need some crazy advances in nanotechnology and heat management systems to get something as sophisticated as a heads up display on a contact lens. So, flexible displays – not really much of a challenge. Combine it with other issues, and it’s not something we will be solving soon.

These are just a few technological obstacles in the way of AR. Sounds a little daunting, doesn’t it? But, we believe in mankind – more specifically, we believe in the scientists and engineers of the world. Because without them, who will come up with cool gadgets for the rest of us to play with? 

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